mardi 18 juin 2013
And now for something completely different
Nonexistent Computer Games: Dark Shadows in the Style of a LucasArts Adventure Game
An impressive piece by Espen Terjesen. With a color count of 160, you'd think it's scanned or 3D rendered, but it's not : Zoom in, and you'll see how the dither patterns were painstakingly crafted. It's a technique that's often called "index painting" nowadays, but in the days of 256-color displays, it was not considered an art form different from pixel art. The palette of this one is basically made of 14 linear ranges of colors, each one going from nearly-black to nearly-white but through a different tint. After an area is painted with any color, the artist can darken/lighten it, and it will stay in the same range. Even with the right tools and photographic reference, it's huge work, and I'm not surprised to see Espen has practiced for years in order to get such results : Here's the gallery of his older demoscene works on ArtCity.
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I'm just getting into grafx2. The documentation mentions a way of restoring the default colour palatte, but these seems to have been removed in recent versions. Is there any way to still do this?
RépondreSupprimerGreat blog, I've read all your entries here, and grafx2 is a wonderful program, so thanks for your work on it.